THERE IS NOTHING TO KNOW ABOUT ME THAT YOU DO NOT ALREADY KNOW ABOUT YOURSELF.However, I appreciate your curiosity,
even if it's going to harm you.
- age: 33
- nationality: american
- location: france
- religion: satanist
- ideologies: plurr (peace, love, unity, respect, responsibility)
- top deadly sins: greed, envy
- favorite alien species: insectoids, reptilians
- favorite colors: purple, pink, grey, highligter pale charteuse yellow-green?
- favorite planets: saturn, venus
Click to see what iLove🤍my perfect baby 22/22🤍
🖤 water & humidity
🖤 ventiliation systems
🖤 tunnels, caves, holes
🖤 difference, variety, permutation
Click to see what iDislike🚫 scapegoating
🚫 rural areas
🚫 casual clothes
🚫 mass soul harvesting
🚫 voluntary low standards
🚫 quantification of all things
🚫 homogenous grey goo
D&D Alignment Test : I Am A: Neutral Evil Human Warlock (5th Level)
Neutral Evil A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Warlocks Warlocks are driven by an insatiable need for knowledge and power, which compels them to enter into a pact with an otherworldly being. Sometimes the relationship between a warlock and their patron is like that of a cleric and a deity, though the beings that serve as patrons to warlocks are not gods. A warlock might lead a cult dedicated to a fey prince, an archdevil, or an utterly alien entity - beings not typically served by clerics. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron's behalf.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)